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usage:nodes:atc_rail

This is an old revision of the document!


LuaAutomation ATC rail

Properties

Mod: advtrains_luaautomation
Node name: advtrains_luaautomation:dtrack_placer
Other names:

  • advtrains_luaautomation:dtrack_st
  • advtrains_luaautomation:dtrack_st_30
  • advtrains_luaautomation:dtrack_st_45
  • advtrains_luaautomation:dtrack_st_60

Craft recipe

This node has no craft recipe.

Extended description

  • When the rail is first built, this rail node does nothing. But once right-clicking (or double tapping on Android) the node, a formspec displays, allowing you to write Lua code for the current node.
  • Interacting with the ATC rail requires the atlatc privilege.
  • The code in the ATC rail is executed when an event is fired. See Events for a list of events this node supports.
  • This node can be rotated by the Trackworker.
  • Only straight nodes are supported. You can't put this node on a curve or as a switch.
  • This node is an active component.

API

Trivia

The LuaAutomation ATC rail has the same texture as the ATC controller rail, but its functions are different.

usage/nodes/atc_rail.1619613457.txt.gz · Last modified: 2021-04-28 14:37 by orwell