User Tools

Site Tools


events:conf:2022-06-25

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
events:conf:2022-06-25 [2022-07-04 15:02]
ywang [General advtrains business]
events:conf:2022-06-25 [2023-01-12 23:19] (current)
56independent [Graffiti on Wagons] Remove erronious double dot
Line 48: Line 48:
   * Marnack noted that the DlxTrains implementation is to have the aging elements in the same texture file as the rest of the wagon, and use spritesheeting/cropping to select different aging patterns.   * Marnack noted that the DlxTrains implementation is to have the aging elements in the same texture file as the rest of the wagon, and use spritesheeting/cropping to select different aging patterns.
   * It was a agreed aging must be wagon-specific, because of the various sizes and UV map patterns of every different wagon. A generic 'paint chip' or 'rust spot' or 'dirt layer' probably would not work very well.   * It was a agreed aging must be wagon-specific, because of the various sizes and UV map patterns of every different wagon. A generic 'paint chip' or 'rust spot' or 'dirt layer' probably would not work very well.
-  * 56independent mentioned that the train should be washable.+  * 56independent mentioned that the train should be [[https://twitter.com/Thisiswow_/status/1544270426561724416|washable]].
     * I (Blockhead) think that like a lot of tools there should be a train washing hand tool and a fixed position train washer 'track' or larger apparatus.     * I (Blockhead) think that like a lot of tools there should be a train washing hand tool and a fixed position train washer 'track' or larger apparatus.
     * There may also be a tool to artificially age wagons.     * There may also be a tool to artificially age wagons.
Line 70: Line 70:
     * The most likely requirement was train_operator plus wagon ownership; or wagon whitelisting to paint others' wagons; or train_admin to paint any wagon at all.     * The most likely requirement was train_operator plus wagon ownership; or wagon whitelisting to paint others' wagons; or train_admin to paint any wagon at all.
     * On some servers graffiti might not require any privileges.     * On some servers graffiti might not require any privileges.
-  * There was light-hearted discussion about whether advtrains would work on an Anarchy and/or free-for-all server, and about graffiti-ing public transport trains on servers.+  * There was light-hearted discussion about whether advtrains would work on an Anarchy and/or free-for-all server, and about graffiti-ing public transport trains on servers.
  
 The conference topics had mostly been discussed at this point; the following topics are less related to livery. The conference topics had mostly been discussed at this point; the following topics are less related to livery.
Line 102: Line 102:
 //The notes here are mostly to complement Blockhead's notes and to present my own perspective/thought when I mentioned these points during the conference. -ywang// //The notes here are mostly to complement Blockhead's notes and to present my own perspective/thought when I mentioned these points during the conference. -ywang//
   * @doxydoxy's destination display would also be useful for interior displays. (Later thought: I am no longer sure about this, considering that interior displays can have way more complicated styles than exterior displays. Some testing would be needed for this)   * @doxydoxy's destination display would also be useful for interior displays. (Later thought: I am no longer sure about this, considering that interior displays can have way more complicated styles than exterior displays. Some testing would be needed for this)
-  * With the eye attachment offset, it could be more sensible to attach the display on the train itself instead of using a HUD, and it could be possible to create a slightly more interactive control system instead of relying too much on formspecs. However, the MT engine has some restrictions for this idea (see Blockhead's notes). This and the point above are partly relevant to liveries as these are internally implemented with textures. +  * With the eye attachment offset, it could be more sensible to attach the display on the train itself instead of using a HUD, and it could be possible to create a slightly more interactive control system instead of relying too much on formspecs. However, the MT engine has some restrictions for this idea (see Blockhead's notes). I considered this and the point above to be partly relevant to liveries as these are all internally implemented with textures in some way
-  * The setup around the test world broke in mid-June due to an commit to MTG that required a later version of the MT engine.+  * The CI setup for the test world broke in mid-June due to an commit to MTG that required a later version of the MT engine.
     * Note from later: For some reason I did not think about devtest when creating the test world. This turned out to be quite a mistake.     * Note from later: For some reason I did not think about devtest when creating the test world. This turned out to be quite a mistake.
-  * As I was working on distant signaling around the time, I noted that some tests I wrote are sometimes not //strictly// unittests because there are tests that can be used for multiple components at the same time and creating individual tests would be relatively time-consuming.+  * As I was working on distant signaling around the time, I noted that some tests I wrote are not //strictly// unittests because there are tests that can be used for multiple components at the same time and creating individual tests would be relatively time-consuming.
   * I also mentioned localization as it appeared to me that there was some interest in l10n. This point more or less boiled down to "take time for it - localization is not easy".   * I also mentioned localization as it appeared to me that there was some interest in l10n. This point more or less boiled down to "take time for it - localization is not easy".
 =====Chat Log===== =====Chat Log=====
events/conf/2022-06-25.1656939753.txt.gz · Last modified: 2022-07-04 15:02 by ywang