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events:conf:2022-06-25 [2022-07-02 23:49]
56independent [Painter Tool] Nobody in aviation calls it "tarmac". That's a media thing.
events:conf:2022-06-25 [2023-01-12 23:19] (current)
56independent [Graffiti on Wagons] Remove erronious double dot
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   * Marnack noted that the DlxTrains implementation is to have the aging elements in the same texture file as the rest of the wagon, and use spritesheeting/cropping to select different aging patterns.   * Marnack noted that the DlxTrains implementation is to have the aging elements in the same texture file as the rest of the wagon, and use spritesheeting/cropping to select different aging patterns.
   * It was a agreed aging must be wagon-specific, because of the various sizes and UV map patterns of every different wagon. A generic 'paint chip' or 'rust spot' or 'dirt layer' probably would not work very well.   * It was a agreed aging must be wagon-specific, because of the various sizes and UV map patterns of every different wagon. A generic 'paint chip' or 'rust spot' or 'dirt layer' probably would not work very well.
-  * 56independent mentioned that the train should be washable.+  * 56independent mentioned that the train should be [[https://twitter.com/Thisiswow_/status/1544270426561724416|washable]].
     * I (Blockhead) think that like a lot of tools there should be a train washing hand tool and a fixed position train washer 'track' or larger apparatus.     * I (Blockhead) think that like a lot of tools there should be a train washing hand tool and a fixed position train washer 'track' or larger apparatus.
     * There may also be a tool to artificially age wagons.     * There may also be a tool to artificially age wagons.
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     * The most likely requirement was train_operator plus wagon ownership; or wagon whitelisting to paint others' wagons; or train_admin to paint any wagon at all.     * The most likely requirement was train_operator plus wagon ownership; or wagon whitelisting to paint others' wagons; or train_admin to paint any wagon at all.
     * On some servers graffiti might not require any privileges.     * On some servers graffiti might not require any privileges.
-  * There was light-hearted discussion about whether advtrains would work on an Anarchy and/or free-for-all server, and about graffiti-ing public transport trains on servers.+  * There was light-hearted discussion about whether advtrains would work on an Anarchy and/or free-for-all server, and about graffiti-ing public transport trains on servers.
  
 The conference topics had mostly been discussed at this point; the following topics are less related to livery. The conference topics had mostly been discussed at this point; the following topics are less related to livery.
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     * Doxydoxy mentioned that busted was good enough for his minitram mod with minimal use of the Minetest APIs.     * Doxydoxy mentioned that busted was good enough for his minitram mod with minimal use of the Minetest APIs.
  
 +(Notes by @ywang)
  
 +//The notes here are mostly to complement Blockhead's notes and to present my own perspective/thought when I mentioned these points during the conference. -ywang//
 +  * @doxydoxy's destination display would also be useful for interior displays. (Later thought: I am no longer sure about this, considering that interior displays can have way more complicated styles than exterior displays. Some testing would be needed for this)
 +  * With the eye attachment offset, it could be more sensible to attach the display on the train itself instead of using a HUD, and it could be possible to create a slightly more interactive control system instead of relying too much on formspecs. However, the MT engine has some restrictions for this idea (see Blockhead's notes). I considered this and the point above to be partly relevant to liveries as these are all internally implemented with textures in some way.
 +  * The CI setup for the test world broke in mid-June due to an commit to MTG that required a later version of the MT engine.
 +    * Note from later: For some reason I did not think about devtest when creating the test world. This turned out to be quite a mistake.
 +  * As I was working on distant signaling around the time, I noted that some tests I wrote are not //strictly// unittests because there are tests that can be used for multiple components at the same time and creating individual tests would be relatively time-consuming.
 +  * I also mentioned localization as it appeared to me that there was some interest in l10n. This point more or less boiled down to "take time for it - localization is not easy".
 =====Chat Log===== =====Chat Log=====
 This chat log of the text was provided by 56independent. This chat log of the text was provided by 56independent.
events/conf/2022-06-25.1656798552.txt.gz · Last modified: 2022-07-02 23:49 by 56independent