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usage:nodes:loading_track [2021-05-23 15:16] 56independent remove -ing prefix, as not used ingame |
usage:nodes:loading_track [2023-12-12 01:46] (current) blockhead Add a screenshot with caption |
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- | ====== Loading/Unload tracks | + | ====== |
- | the **loading | + | The loading/unloading tracks (herein referred |
- | ===== usage ===== | + | ===== Usage ===== |
+ | Like most other track nodes, freight tracks require a solid surface to be built on. Therefore it is generally easiest to have your chest placed beforehand. You may need to hold the '' | ||
+ | |||
+ | To transfer cargo between the chest and wagon, drive the train over the freight track at a maximum of '' | ||
- | place one in the middle of track where a freight train should stop. it takes items from a chest beneath it and into the train. | + | ''// |
- | make sure to add a "point speed restriction" | + | How the train is loaded will mainly depend on whether the freight track is in a loaded area of the map or not. |
+ | * If the area is loaded, the track will load each wagon one by one as they pass. This gives the effect of a loading ramp, such as under a hopper or chute. If the wagon supports cargo-dependent liveries they will be recalculated | ||
+ | * If the area is unloaded, the entire | ||
- | make sure that the loading track is in front of the unloading | + | ===== Wagon Filtering ===== |
+ | |||
+ | |||
+ | By default, a newly created freight track will attempt to transfer cargo with any passing wagon that has room for its items. This can be restricted by the use of [[usage: | ||
+ | |||
+ | To edit the FC that the track matches against, right-click on the track to open its formspec, which looks like this: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Type the new code in the field and press //Submit//. A message will be displayed in chat confirming | ||