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usage:nodes:atc_rail

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usage:nodes:atc_rail [2021-04-28 14:37]
orwell Remove duplicate API doc
usage:nodes:atc_rail [2022-02-26 16:43]
56independent [Trivia] Things change, including the texture.
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   * Only straight nodes are supported. You can't put this node on a curve or as a switch.   * Only straight nodes are supported. You can't put this node on a curve or as a switch.
   * This node is an [[usage:nodes#component_types|active component]].   * This node is an [[usage:nodes#component_types|active component]].
 +
 +===== Operation =====
 +
 +The LuaATC Rail is an active LuaATC component. It holds Lua code that is executed on specific [[usage:atlatc:events]], and interacts with the world using the [[usage:atlatc:api]].
 +
 +Every LuaATC rail must belong to an [[usage:atlatc:environment|Environment]]. You can select the active environment using the dropdown on the top left.
 +
 +//Note: you have to create an environment before LuaATC components can be used. See [[usage:atlatc:environment#Creating an Environment]].//
  
 ===== API ===== ===== API =====
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 ===== Trivia ===== ===== Trivia =====
  
-The LuaAutomation ATC rail has the same texture as the [[usage:nodes:atc_controller|ATC controller rail]], but its functions are different.+The LuaAutomation ATC rail has the same texture as the [[usage:nodes:atc_controller|ATC controller rail]], but its functions are different. A patch has been posted on the [[:usage:mailing_list|Mailing List]], and is awaiting inclusion.
usage/nodes/atc_rail.txt · Last modified: 2023-12-12 02:41 by blockhead