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usage:howto [2019-07-16 22:41]
141.30.224.17 [Train controls]
usage:howto [2022-07-01 11:04] (current)
56independent [Signals] grammar
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 {{:usage:switch-example.png?nolink&400|}} {{:usage:switch-example.png?nolink&400|}}
  
-The rail above the blue marker is the switch. Otherwise, rails are placed only above red markers.+The rail above the blue marker is the switch. Otherwise, rails are placed only above red markers. Right click the switch (without the trackworker) to toggle it.
  
-===== Rail crosses ===== +There are also Y-turnouts and 3-way turnouts. These turnouts have their own placers. 
-There is no dedicated nodeHowever, crossing rails can be created by placing opposite 45-degree rails:+ 
 +===== Rail crossings ===== 
 +There are currently three types of crossings tracks with their corresponding placers: 
 +  * Perpendicular diamond crossings: crossings where the two tracks are perpendicular to each other 
 +  * 90+Angle diamond crossings: crossings where one of the two tracks is parallel to the X or Z-axis 
 +  * Diagonal diamond crossings: other crossings that do not fit into the categories listed above 
 + 
 +Note that currently there are only crossings for two tracks, and certain shallow crossings are not available. 
 + 
 +Additionally, crossing rails can be created by placing opposite 45-degree rails:
  
 {{:usage:cross-opposite-45-rails.png?nolink&400|}} {{:usage:cross-opposite-45-rails.png?nolink&400|}}
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-Signals indicate if trains may pass or not. They may also be rotated by the [[usage:nodes:trackworker|Trackworker]]. There are an analog signal and an electric signal. They are crafted as follows:+Signals indicate if trains may pass or not. They may also be rotated by the [[usage:nodes:trackworker|Trackworker]]. There are analog signals and electric signals. They are crafted as follows:
  
 {{:usage:craft-analog-signal.png?nolink&400|}} {{:usage:craft-analog-signal.png?nolink&400|}}
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 Right-click (or double tap on Android) the signal or power it with a [[usage:mods:mesecons|mesecons]] signal to turn it green. To change to red again, right-click a second time or discard the [[usage:mods:mesecons|mesecons]] signal. Right-click (or double tap on Android) the signal or power it with a [[usage:mods:mesecons|mesecons]] signal to turn it green. To change to red again, right-click a second time or discard the [[usage:mods:mesecons|mesecons]] signal.
-Used as-is, the signals can only signal the driver; they don't have any effect on trains.+Used as-is, the signals can only signal the driver; they don't have any effect on trains. Press ''shift''+''e'' whilst right-clicking on the signal to set an influence point. You then punch the rail just before the signal, whilst looking in the driving direction.
  
 ==== Platforms ==== ==== Platforms ====
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-Platforms indicate where passagers should get on the train. There are low and high platforms:+Platforms indicate where passengers should get on the train. There are low and high platforms:
  
 {{:usage:craft-low-platform.png?nolink&400|}} {{:usage:craft-low-platform.png?nolink&400|}}
 {{:usage:craft-high-platform.png?nolink&400|}} {{:usage:craft-high-platform.png?nolink&400|}}
  
-There is a variant, crafted with sandstone instead of stone, included in the modpack. However, more and more platforms are included in this [[http://git.bananach.space/advtrains_platform.git|Minetest mod]]. As well you can [[reference:advtrains:register_platform|create your own]].+and also diagonal platforms that can be high or low - the high platform recipe is shapeless: 
 + 
 +{{:usage:craft-diagonal-platform-high.png?nolink&400|}} 
 +{{:usage:craft-diagonal-platform-low.png?nolink&400|}} 
 + 
 +When a player is standing near the platform edge and a train stops with its doors open at the platform, players board the train automatically. This does not work for diagonal platforms yet. 
 + 
 +There is a variant, crafted with sandstone instead of stone, included in the modpack. However, more and more platforms are included in this [[http://git.bananach.space/advtrains_platform.git|Minetest mod]]. You can also [[dev:core:funref:register_platform|create your own]]
 + 
 +You might want to use low platforms when possible, as they align better with the floor of many trains. However, you might want to use high platforms for heavy rail and low platforms for light rail.
  
 ==== Detector rail ===== ==== Detector rail =====
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 ==== Train overview ==== ==== Train overview ====
  
-The most important part of this mod are trains. There are some included in the modpack, but community members made more trains:+The most important part of this mod are trains. There are some which you are assumed to have, but community members made more trains:
  
   * [[https://github.com/mbblp/advanced-trains-website/blob/master/trainhub/index.html]] (original link in the [[https://forum.minetest.net/viewtopic.php?f=11&t=14726|forum post]] is broken)   * [[https://github.com/mbblp/advanced-trains-website/blob/master/trainhub/index.html]] (original link in the [[https://forum.minetest.net/viewtopic.php?f=11&t=14726|forum post]] is broken)
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 Manual operation Manual operation
 </code> </code>
 +//(See [[.using_stock:train_hud]] for more information about the display.)//
  
 The ''[F]'' shows whether the train is driving forward or in reverse direction. The ''[F]'' shows whether the train is driving forward or in reverse direction.
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   * Sneak+W: set full speed   * Sneak+W: set full speed
   * Sneak+Space: Show the Onboard Computer   * Sneak+Space: Show the Onboard Computer
 +  * Sneak+E: Exit the train
  
 ==== Coupling wagons ==== ==== Coupling wagons ====
usage/howto.1563309700.txt.gz · Last modified: 2019-07-16 22:41 by 141.30.224.17