User Tools

Site Tools


dev:proposals:xatc

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dev:proposals:xatc [2019-11-04 12:36]
141.76.180.151 start motivation [orwell]
dev:proposals:xatc [2022-06-26 18:08] (current)
56independent ↷ Page moved from dev:lines:xatc to dev:proposals:xatc
Line 1: Line 1:
-====== xATC ======+====== xATC Proposal ======
 xATC is a proposed system to supersede conventional ATC, by incorporating and taking advantage of new features, like: xATC is a proposed system to supersede conventional ATC, by incorporating and taking advantage of new features, like:
   * Approach callbacks   * Approach callbacks
Line 6: Line 6:
   * programmatically splitting and joining trains   * programmatically splitting and joining trains
  
-This is a roadmap. Suggestions, ideas and improvements are welcome+This is a **Very WIP, experimental draft** which is nowhere near final. Suggestions, ideas and improvements are welcome. If you have a suggestion, just add it on this page and add your signature (second-last button in the editor toolbar above).
  
 ===== Motivation ===== ===== Motivation =====
Line 19: Line 19:
    * In particular, it is impossible to integrate more advanced commands like setting in/outside text or setting routes    * In particular, it is impossible to integrate more advanced commands like setting in/outside text or setting routes
    * Commands have to be one-liners    * Commands have to be one-liners
 +
 +==== LuaATC ====
 +This second automation system is powerful, but not very thought through. It uses plain Lua scripts in a slightly sandboxed environment.
 +  * Commands are purely assigned to rails, and can not affect trains that are not standing on the rail (except for approach callbacks which use an ugly workaround)
 +  * Insufficient sandboxing (Multiple DoS attacks possible)
  
 ===== Constraints ===== ===== Constraints =====
Line 37: Line 42:
   * Be extensible to new features introduced over time   * Be extensible to new features introduced over time
  
-===== Draft =====+===== Draft 2 ===== 
 + 
 +Half a year of rethinking xATC has brought some new approaches: 
 + 
 +==== Inspiration ==== 
 + 
 +xATC can draw inspiration from other "programming languages": 
 +  * **Scratch** ([[https://scratch.mit.edu/]]): Event blocks work quite similar to individual diagrams in Scratch: they start with an event and execute concurrently when the event fires; alternatively the code can also wait for other events during execution 
 +  * **Python asyncio:** the "await" keyword, used to "wait" for a Future to complete, and the concept of Futures in general 
 + 
 +==== Event blocks ==== 
 + 
 +xATC code is organized in "Event Blocks"
 + 
 +An Event Block consists of an event identifier and a set of code lines. There are built-in identifiers that depend on the context, and the user can define and call own event identifiers. 
 + 
 +==== Contexts ==== 
 + 
 +Each xATC snippet is run in a context. 
 + 
 +A new context is instantiated when a context does not exist for a particular combination of involved entities. For example, when a train approaches an xATC rail, a new context for this combination of train and xATC rail is created, unless one already exists. 
 + 
 +A context is destroyed when all event blocks in the context are completed and no future events are scheduled for it. 
 + 
 +For the first implementation, only xATC rail contexts will exist, however this should be extensible to support train-only contexts, timetable system contexts etc. in the future. Depending on this context type, special variables are bound (for xatc rail contexts, the variables "train" and "rail"). 
 + 
 +A context is not created at all when an event is fired on a not-yet-existing context, but the associated xATC snippet has no handling event block for this event. 
 + 
 +==== Operations ==== 
 + 
 +The following high-level operations exist (analogous to Scratch "blocks"): 
 +  * Property/Variable assignment (''entity.property = expression''
 +    * Used for example for train inside/outside texts 
 +  * Local variable creation/assignment (''local var = expression''
 +    * Local vars are only valid in this event block 
 +  * Wait for a Future to complete (''await expression_returning_a_future''
 +    * this can be waiting for a certain time, waiting for a signal to turn green etc 
 +  * Wait for an event to occur in the current context (''await event("event_identifier")''
 +  * Fire an event in the current context (''fire("event_identifier")''
 +  * Fire an event in a foreign context (''foreign_context.fire("event_identifier")''
 +  * Call another built-in/user-defined function (''function_name(arguments)''
 +  * Control structures: If/Else, for loop? 
 +  * Exit this event block (''return''
 +  * Destroy the context, killing this and all other event blocks in it (''destroy()''
 + 
 +This concept does no longer allow for directly "scheduling" events later in a context, but I currently see little need for this as long as you can "wait until time" using ''await''. If it becomes necessary, we can just add a ''schedule(time, event_identifier)'' function. 
 + 
 +''fire()'' makes it possible to branch execution in multiple concurrent threads. 
 + 
 +==== Concurrency ==== 
 + 
 +Event blocks are executed concurrent, but not multithreaded. Since event blocks will not perform intensive calculations but instead yield very often (via await), every time event blocks (within a context) become ready to continue execution, they are executed consecutively until the next yield. If we ever support loops, they would also yield implicitly every iteration (but instantly become ready again). 
 + 
 +==== Interpreter ==== 
 + 
 +The code written in xATC is untrusted, since it is possibly written by untrusted users. We therefore build a somewhat custom Lua interpreter. A plan for this looks as follows: 
 +  * Every line is considered an instruction or a block start/end (we won't support ; to separate multiple commands per line for now) 
 +  * The global instruction structure is parsed by custom code 
 +  * Individual instructions are left as-is and are compiled to Lua directly. 
 +  * A special xATC-to-Lua compiler will find out where yield points are, split the xatc instructions into consecutive instructions without yield, and compile these somehow as individual Lua functions. This must be done in the way that the yield point the code currently is at can be saved persistently. We assume that execution does not halt between yield points. 
 +  * Instructions are only allowed to be in "Assignment" or "Function Call" format. It should not be possible to construct things like '(function() evil_stuff end)()' 
 + 
 +==== Built-in events and variables ==== 
 + 
 +As for the xATC rail, it will emit the following events (in typical order of occurence) 
 +  * ''approach'': when train is approaching 
 +  * ''enter'': when train is entering the rail 
 +  * ''leave'': when train is leaving the rail 
 + 
 +Special variables bound are "train" and "rail". Aside from their built-in properties, each of them has a "data" property that may be used to hold custom data. 
 + 
 +==== Examples ==== 
 + 
 +This could be a simple stop rail: 
 +<code> 
 +on approach: 
 +  if train.line == "3" then -- "line" is a property of the train 
 +    set_point_speed_limit(2) -- this is a context function since it depends on both train and rail 
 +    train.disable_ars = true 
 +  end 
 +-- this code does not yield, it directly terminates 
 +-- At this point, no event block is active anymore and the context is destroyed 
 + 
 +on enter: 
 +  if train.line ~= "3" then 
 +    return  -- Do not do anything if this is not line 3 
 +  end 
 +  await train.brake(0) -- instruct the train to brake to speed 0, and wait for it 
 +  await train.open_doors_right() -- open the doors and wait for it 
 +  await delay(20) -- wait at least 20 seconds before continuing 
 +  train.disable_ars = false 
 +  await train.next_signal.wait_for_proceed() -- wait until the signal ahead shows a non-danger aspect 
 +  await train.close_doors() 
 +  train.speed(15) -- depart from the station 
 +</code> 
 + 
 +More sophisticated: a station where two trains wait for each other to arrive, then wait 20sec each and depart: 
 +<code> 
 +on approach: 
 +  set_point_speed_limit(2) -- this is a context function since it depends on both train and rail 
 +  train.disable_ars = true 
 + 
 +on enter: 
 +  await train.brake(0) 
 +  await train.open_doors_right() 
 +   
 +  local other_track = get_xatc_rail("OtherTrack"
 +   
 +  rail.data["train_arrived"] = true 
 +  -- if nothing yields (no await and no loops) we have no preemption, so race conditions can not occur. 
 +  if other_track.data["train_present"] then 
 +    -- the train is already present on the other track and 
 +    -- is waiting to receive our arrival event 
 +    other_track.fire_all("other_train_arrived") -- fires the event in all active contexts of that rail 
 +  else 
 +    -- the other train has not arrived yet. 
 +    -- wait for the "other_train_arrived" event that it will send us when it arrives 
 +    await event("other_train_arrived"
 +    -- note that we don't have a dedicated event block for that event, we just wait for it in here 
 +  end 
 +  -- when we get here, both trains have arrived. 
 +  rail.data["train_arrived"] = false 
 +   
 +  await delay(20) -- wait at least 20 seconds before continuing 
 +  train.disable_ars = false 
 +  await train.next_signal.wait_for_proceed() -- wait until the signal ahead shows a non-danger aspect 
 +  await train.close_doors() 
 +  train.speed(15) -- depart from the station 
 +</code> 
 + 
 +An alternative way to write the last example: 
 +<code> 
 +on approach: 
 +  set_point_speed_limit(2) -- this is a context function since it depends on both train and rail 
 +  train.disable_ars = true 
 + 
 +on enter: 
 +  await train.brake(0) 
 +  await train.open_doors_right() 
 +   
 +  rail.data["train_arrived"] = true 
 +   
 +  local other_track = get_xatc_rail("OtherTrack"
 +  if other_track.data["train_present"] then 
 +    -- the train is already present on the other track and 
 +    -- is waiting to receive our arrival event 
 +    other_track.fire_all("other_train_arrived") -- fires the event in all active contexts of that rail 
 +    fire("other_train_arrived") -- and fire the event locally for us 
 +  end 
 + 
 +-- this event gets always fired by the train arriving second 
 +on other_train_arrived: 
 +  rail.data["train_arrived"] = false 
 +   
 +  await delay(20) -- wait at least 20 seconds before continuing 
 +  train.disable_ars = false 
 +  await train.next_signal.wait_for_proceed() -- wait until the signal ahead shows a non-danger aspect 
 +  await train.close_doors() 
 +  train.speed(15) -- depart from the station 
 +</code> 
 + 
 +Note that this whole example can probably benefit from a semaphore concept. This is TBD. 
 + 
 +===== Draft 1 (older) =====
  
 xATC will use a subset of Lua to express actions. The following things are restricted: xATC will use a subset of Lua to express actions. The following things are restricted:
Line 80: Line 248:
   * Actions (like doors(), speed(), ars()) are asynchronous in first term. You can make them explicitly synchronous by calling wait() without arguments on them. This only works on some actions (e.g. not on ars(), because that might never return)   * Actions (like doors(), speed(), ars()) are asynchronous in first term. You can make them explicitly synchronous by calling wait() without arguments on them. This only works on some actions (e.g. not on ars(), because that might never return)
   * Alternatively, calling wait("Eventname") emits the specified event when the action is complete.   * Alternatively, calling wait("Eventname") emits the specified event when the action is complete.
 +
 +==== Asynchronous execution (added 2020-10-28) ====
 +I imagine that the asynchronous code execution (wait etc.) can draw much inspiration from python's ''asyncio''. Possibly we will also use an "await" keyword to wait for asynchronous tasks.
 +[[https://docs.python.org/3/library/asyncio-task.html]]
 +
 +The above code using an "await" keyword:
 +<code>
 +On Approach:
 +train.text_outside = "E3 - Trisiston\nvia Tanh Cliffs"
 +train.text_inside = "Next Stop: Euler Street\nTerminus, please get off."
 +train.ars = false
 +local stop_await = train:stop_at_rail()
 +-- makes train stop at the rail, returns an 'awaitable'
 +stop_await:then("Stop")
 +-- when stopping the train is finished, throw the "Stop" event.
 +rail.digiline_send("DFI-controller", "Arr:E3W")
 +-- scope of "local stop_await" ends here
 +
 +On Stop: -- user-defined event (fired by stop_at_rail() above)
 +train.reverse()
 +train.text_inside = "Euler Street"
 +train.doors("R")
 +schedule("+02;00", "Depart-Ready") -- Schedule departure in 2 minutes
 +rail.digiline_send("DFI-controller", "Stp:E3W")
 +
 +On Depart-Ready:
 +signal:ars():then("Depart"):else("ARSFail") -- Tell the next signal to do ARS and emit "Depart" when route is set
 +
 +On Depart:
 +await train.doors("C") -- Wait in-place (without another event) for doors to close
 +train.text_inside = "Welcome on board! Next stop: Mountain South"
 +train.ars = true
 +train.speed()
 +rail.digiline_send("DFI-controller", "Dep:E3W")
 +
 +On ARSFail:
 +schedule("+00;10", "Depart-Ready") -- try again later
 +
 +</code>
 +
 +All awaitables can either complete successfully or fail. If an awaitable succeeds, and ''then("eventname")'' had been called on it, the specified event is fired. If the ''await'' keyword has been used, execution continues. However, if an awaitable fails (this can happen e.g. for the "stop_at_rail" event if a player takes over control during stopping, or for "ars" if the route is cancelled manually by a player), the coroutine that ''await''s it is cancelled. It is possible to call ''awaitable.else("eventname")'' to catch the error case in a separate event, however.
 +
 +''then()'' and ''else()'' are chainable, that means they return the awaitable they've been called on.
  
 ==== Lua Interpreter Implementation details ==== ==== Lua Interpreter Implementation details ====
dev/proposals/xatc.1572867368.txt.gz · Last modified: 2019-11-04 12:36 by 141.76.180.151