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dev:proposals:largetracks [2022-09-13 14:16]
doxydoxy [15 Degree Track - BreadBox64] reply
dev:proposals:largetracks [2023-01-17 14:46] (current)
evictionbot Evict 56independent
Line 38: Line 38:
 There will be several ideas and opinons regarding this. They are listed here, at this section: There will be several ideas and opinons regarding this. They are listed here, at this section:
  
-===== 56independent's Opinion ===== 
-What i believe is a good option is putting both regular and large track segments in the mod, giving the choice between large track segments and regular tracks. This ensures backwards compatibility with existing rail networks whilst allowing large track segments on new line. 
  
-I also believe that simple junctions should also have their own segments. Building a t-junction is currently a lot of work, and i believe that a single-block spawner would make sense. You should choose between gaps, like 1-void for railyards, 2-void, and 3-void, as well as driving direction, whether it is the same on both sides or different. 
- 
-<del>Also, 2-void is for those who like making a pain for themselves and hate ornaments in the centre of track, such as pillars and signal poles</del> 
 ===== Blockhead's Ideas ===== ===== Blockhead's Ideas =====
 Sorry about this wall of text, this probably isn't going to get much visibility, but I've been doing a lot of thinking over an extended period and I felt the need to dump it all out. Sorry about this wall of text, this probably isn't going to get much visibility, but I've been doing a lot of thinking over an extended period and I felt the need to dump it all out.
dev/proposals/largetracks.1663071373.txt.gz · Last modified: 2022-09-13 14:16 by doxydoxy