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dev:proposals:fuel [2022-05-04 21:26]
ywang
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-====== Fuel ====== 
-**Note** This wiki page was taken from the mailing list 
  
-seems that in most cases, countries electrify their rail lines, bypassing 
-this problem. This can be simulated with third rail being added to track 
-models. 
- 
-In advtrains, a lot of trains do not have a pantograph and seem to run on 
-diesel. Trains which do work on electric can have a third rail shoe added. 
-Trains go into roll mode when the electric potential of the track is not high 
-enough. The amount of blocks a power source charges is configurable and 
-defaults at 50. When you reach the end, you must use a track with a third rail 
-terminal (which is where the rail slopes down to the ground to allow the shoe 
-to pickup gently), and begin a new third rail section. 
- 
-To power third rail, you can configure the source to be mesecons, an advtrains 
-power block, or magic. 
- 
-For diesel locomotives, they run on an inventory of fuel which can be added 
-using "refuelling tracks", which work in the same way as loading tracks but 
-only add fuel. 
- 
-Fuel can be configured to be advtrains diesel, biofuel from the biofuel mod, 
-oil extract, or anything in the fuel group (if it exists) 
- 
-Trains do not run without problems. Tubes get blocked. Electric short-circuit, 
-Power supplies break, and all forms of other things cause inconvinience. 
- 
-What i propose is adding this to advtrains. Randomly, one of your rolling stock 
-suddenly develops a problem and runs at 50-90% of its speed. To fix it, punch 
-it with a repair tool, which leaves your inventory and makes the train work 
-again at full speed. There is also a maintinince track, which works in the same 
-way as a loading track but with repair tools. 
- 
-For better identification, the coordinates of trains with problems can be found 
-using a command and the broken trains make loud noises. 
- 
-All of the above is configurable. Users can turn on whether trains use fuel, 
-need repair, and what type of fuel you can use. This ensures backwards 
-compatibility. 
- 
-I send this email as the beginning of a discussion, and potential feature 
-request. I would like to see the feasibility of this. 
- 
----- 
- 
-//The following is taken from a reply to the email above.// 
-  * How should the amount of fuel/electricity be calculated? 
-  * How should regenerative braking handle the situation with multiple (different) power sources (e.g. from the technic mod)? 
-  * In the case of refueling/recharging tracks, it should be possible for a train to wait until it is fully refueled or recharged. 
-  * The vehicle breakdown algorithm should take it into consideration that the maintenance tracks allow periodical maintenance of a train, which reduces the probability of a breakdown. This means that vehicles maintained more often should be less prone to vehicle breakdowns. 
-  * The quality of the maintenance (which corresponds to (e.g.) how much is checked for a train) should be considered. A primitive implementation could calculate this based on the time spent on the maintenance track (with a limit on the maintenance status). 
dev/proposals/fuel.1651692364.txt.gz · Last modified: 2022-05-04 21:26 by ywang