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dev:proposals:fuel [2023-01-13 14:52] 56independent [Third Rails] More realism |
dev:proposals:fuel [2023-01-17 14:44] evictionbot Evict 56independent |
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* Install fuel manually | * Install fuel manually | ||
* Connect to a train with fuel | * Connect to a train with fuel | ||
- | ===== Maintenence ===== | ||
- | **Note:** If you are easily confused, don't read this section as i wrote it before my English improved | ||
- | Trains do not run without problems. Tubes get blocked. Electric short-circuit, | ||
- | Power supplies break, and all forms of other things cause inconvinience. | ||
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- | What i propose is adding this to advtrains. Randomly, one of your rolling stock | ||
- | suddenly develops a problem and runs at 50-90% of its speed. To fix it, punch | ||
- | it with a repair tool, which leaves your inventory and makes the train work | ||
- | again at full speed. There is also a maintinince track, which works in the same | ||
- | way as a loading track but with repair tools. | ||
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- | For better identification, | ||
- | using a command and the broken trains make loud noises. | ||
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- | Some points regarding maintenence not-yet considered | ||
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- | * The vehicle breakdown algorithm should take it into consideration that the maintenance tracks allow periodical maintenance of a train, which reduces the probability of a breakdown. This means that vehicles maintained more often should be less prone to vehicle breakdowns. | ||
- | * The quality of the maintenance (which corresponds to (e.g.) how much is checked for a train) should be considered. A primitive implementation could calculate this based on the time spent on the maintenance track (with a limit on the maintenance status). |