====== advtrains.is_creative ====== //Checks if the user is in creative mode.// //Note: this page has been written for Advtrains 2.0.1 TSS and Minetest 5.1.0. Examples and practices described in this page don't take advantage of improvements introduced in later releases.// ===== Syntax ===== advtrains.is_creative(name) ===== Parameters ===== * ''name'' //(string)//: the player name. It does not need to be logged in, but it *needs* to exist in the ''auth.txt'' file. ===== Returns ===== True if the creative mode is enabled for the player, false otherwise. ===== Errors and warnings ===== It gives an error if the ''name'' parameter is nil: > 2019-01-01 15:00:00: Error[Server]: advtrains.is_creative() called without name parameter! ===== How it works internally ===== This Lua function checks whether the designated player has the ''creative'' privilege. If not, it checks whether the global **Creative Mode** option has been enabled in the main menu. If either condition is true, Advtrains considers that creative mode is enabled. ===== Examples ===== Consider that you are running a Minetest server and: * Two players, ''alice'' and ''bob'' are connected to the server * ''alice'' has the ''creative'' privilege while ''bob'' has no privileges advtrains.is_creative("alice") -- returns true in all cases advtrains.is_creative("bob") -- returns true only when Creative Mode is enabled advtrains.is_creative("unknown") -- returns true only when Creative Mode is enabled ===== In source code ===== advtrains/helpers.lua, lines 255 to 233: function advtrains.is_creative(name) if not name then error("advtrains.is_creative() called without name parameter!") end if minetest.check_player_privs(name, {creative=true}) then return true end return minetest.settings:get_bool("creative_mode") end