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usage:nodes:loading_track [2021-05-22 11:02] 56independent created |
usage:nodes:loading_track [2023-12-12 00:46] (current) blockhead Add a screenshot with caption |
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- | the **loading track** is a track that is used to load items onto trains. | + | ====== (Un)Loading Tracks ====== |
- | ====== usage ====== | + | |
- | place one in the middle | + | The loading/unloading tracks (herein referred to as //freight tracks// for simplicity) allow for automated transference of items between a chest below the track and the internal inventory of a wagon. This enables long distance transportation of cargo between destinations, |
+ | |||
+ | ===== Usage ===== | ||
+ | |||
+ | Like most other track nodes, freight tracks require a solid surface to be built on. Therefore it is generally easiest to have your chest placed beforehand. You may need to hold the '' | ||
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+ | To transfer cargo between the chest and wagon, drive the train over the freight track at a maximum of '' | ||
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+ | ''// | ||
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+ | How the train is loaded will mainly depend on whether the freight track is in a loaded area of the map or not. | ||
+ | * If the area is loaded, the track will load each wagon one by one as they pass. This gives the effect of a loading ramp, such as under a hopper or chute. If the wagon supports cargo-dependent liveries they will be recalculated to reflect the new cargo, or lack thereof. | ||
+ | * If the area is unloaded, the entire train' | ||
+ | |||
+ | ===== Wagon Filtering | ||
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+ | By default, a newly created freight track will attempt to transfer cargo with any passing wagon that has room for its items. This can be restricted by the use of [[usage: | ||
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+ | To edit the FC that the track matches against, right-click on the track to open its formspec, which looks like this: | ||
+ | |||
+ | {{: | ||
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+ | Type the new code in the field and press //Submit//. A message will be displayed in chat confirming the new code: //Freight code set: newcodehere// |