usage:nodes:atc_rail
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| usage:nodes:atc_rail [2021-04-28 12:37] – Remove duplicate API doc orwell | usage:nodes:atc_rail [2023-12-12 01:41] (current) – name was changed in some version or another blockhead | ||
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| - | ====== | + | ====== |
| {{ : | {{ : | ||
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| * Only straight nodes are supported. You can't put this node on a curve or as a switch. | * Only straight nodes are supported. You can't put this node on a curve or as a switch. | ||
| * This node is an [[usage: | * This node is an [[usage: | ||
| + | |||
| + | ===== Operation ===== | ||
| + | |||
| + | The LuaATC Rail is an active LuaATC component. It holds Lua code that is executed on specific [[usage: | ||
| + | |||
| + | Every LuaATC rail must belong to an [[usage: | ||
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| + | //Note: you have to create an environment before LuaATC components can be used. See [[usage: | ||
| ===== API ===== | ===== API ===== | ||
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| ===== Trivia ===== | ===== Trivia ===== | ||
| - | The LuaAutomation ATC rail has the same texture as the [[usage: | + | The LuaAutomation ATC rail has the same texture as the [[usage: |
usage/nodes/atc_rail.1619613457.txt.gz · Last modified: by orwell
