events:newsletter:2022-06
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| events:newsletter:2022-06 [2022-07-03 19:34] – [Commit History] ywang | events:newsletter:2022-06 [2023-01-17 13:42] (current) – Evict 56independent evictionbot | ||
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| - | ====== June Newsletter ====== | ||
| - | ===== Introduction ===== | ||
| - | Welcome to the first installment of the Advtrains Newsletter. This newsletter compiles last month' | ||
| - | This newsletter is aimed at those who use Advtrains, such as server admins or singleplayer players. | ||
| - | |||
| - | ===== Commit History ===== | ||
| - | **Definition**: | ||
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| - | A bugfix related to the '' | ||
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| - | Distant signaling has been partially implemented in the '' | ||
| - | ===== Conferences ===== | ||
| - | There was a 3-hour conference on 2022-06-25, aimed mostly at organising the fractured livery system. | ||
| - | |||
| - | ==== Context ==== | ||
| - | Liveries are a relatively new feature to Advtrains. There are three seperate Livery systems in Advtrains, each belonging to different trains. | ||
| - | |||
| - | The first and most simple system is the E231 painting. Using a bike painter, one can change the colour of a E231 train' | ||
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| - | The second system belongs to DLX trains, which allows one to select between age and company of trains. | ||
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| - | The third system (Doxygen-spammer Mintiram) also uses the bike painter, but allows one to select the component coloured using different combinations. This is a very complicated system. | ||
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| - | As such, these three fractured livery systems are entirely seperate and a solution to this was a main point of the meeting. | ||
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| - | ==== Conference ==== | ||
| - | In the conference, the first 30 minutes were spent waiting around, with hold music provided near the end of the wait by one participant. | ||
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| - | Then the meeting began. It was agreed that there would be a copy of the bike painter for advtrains to prevent users from being forced to use the '' | ||
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| - | A train painting interface from the tracks is under consideration. One solution is to use a special track. This approach can easily cause servers to run out of space on track layouts, as this approach would invite future changes to require different tracks. If a station had separate "Slow down", "Open door", " | ||
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| - | An extra feature includes the ageing of wagons, which would introduce even more immersion. The wagons will age based on distance travelled, but 56independent suggested that there should be a configuration option for units of ageing. This feature is less important then the livery painting feature. | ||
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| - | Related is the vandalism of wagons. Graffiti will be drawn above the ageing of wagons, reflecting how graffiti is applied IRL. | ||
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| - | 56i managed to derail the topic (continuing his very unsafe railway practices) and discussed anarchy servers allowing players to write graffiti on trains. This led to a heated argument on whether Advtrains would work on anarchy servers. | ||
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| - | ===== Special Features ===== | ||
| - | ==== Building a Level Crossing ==== | ||
| - | |||
| - | Whenever [[https:// | ||
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| - | This creates a very unsafe environment as trains are often very silent. Auxiliary warning systems must be made. | ||
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| - | When a path interacts with a rail line, ensure the path is level with the rail. Use crossings from the platforms mod to allow crossing to occur on designated bits. | ||
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| - | Build a little canopy and portal opening the path onto the railway line, as in the image below. | ||
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| - | {{: | ||
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| - | The canopy allows for signs from the [[https:// | ||
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| - | Use the code from [[usage: | ||
events/newsletter/2022-06.1656876859.txt.gz · Last modified: by ywang
