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dev:art:trainpacks [2023-03-21 23:43] marnack Add detail about lighting in Avant-garde features section |
dev:art:trainpacks [2025-03-25 23:06] (current) marnack Add info for multi-game support |
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[[usage: | [[usage: | ||
well to compare what exists. | well to compare what exists. | ||
- | |||
- | Mods for AdvTrains are all made for Minetest Game (MTG) at this point, and I | ||
- | will be making references that imply that we are playing MTG throughout. You can | ||
- | of course make mods for other games like Mineclone2, but you will need to | ||
- | establish what materials and so on to use in those games. | ||
The intent of writing this document is to publish it as a helpful guide for | The intent of writing this document is to publish it as a helpful guide for | ||
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goals for AdvTrain Supplemental' | goals for AdvTrain Supplemental' | ||
missing from existing mods. | missing from existing mods. | ||
+ | |||
+ | ===== Multi-game support ===== | ||
+ | |||
+ | Most mods for AdvTrains are made for [[https:// | ||
===== Attachment offset patch data ===== | ===== Attachment offset patch data ===== | ||
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blending such that doors could open while the wheels are rotating - but this is | blending such that doors could open while the wheels are rotating - but this is | ||
not typical in a modern safe railway environment anyway. | not typical in a modern safe railway environment anyway. | ||
+ | // | ||
+ | No, Minetest does not support this. There can only be one animation active at a time (global) and this animation will affect all bones in the model. I tried this.// | ||
===== Particles ===== | ===== Particles ===== | ||