dev:art:trainpacks
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dev:art:trainpacks [2023-03-21 23:43] – Add detail about lighting in Avant-garde features section marnack | dev:art:trainpacks [2025-03-25 23:06] (current) – Add info for multi-game support marnack | ||
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| [[usage: | [[usage: | ||
| well to compare what exists. | well to compare what exists. | ||
| - | |||
| - | Mods for AdvTrains are all made for Minetest Game (MTG) at this point, and I | ||
| - | will be making references that imply that we are playing MTG throughout. You can | ||
| - | of course make mods for other games like Mineclone2, but you will need to | ||
| - | establish what materials and so on to use in those games. | ||
| The intent of writing this document is to publish it as a helpful guide for | The intent of writing this document is to publish it as a helpful guide for | ||
| Line 19: | Line 14: | ||
| goals for AdvTrain Supplemental' | goals for AdvTrain Supplemental' | ||
| missing from existing mods. | missing from existing mods. | ||
| + | |||
| + | ===== Multi-game support ===== | ||
| + | |||
| + | Most mods for AdvTrains are made for [[https:// | ||
| ===== Attachment offset patch data ===== | ===== Attachment offset patch data ===== | ||
| Line 56: | Line 55: | ||
| blending such that doors could open while the wheels are rotating - but this is | blending such that doors could open while the wheels are rotating - but this is | ||
| not typical in a modern safe railway environment anyway. | not typical in a modern safe railway environment anyway. | ||
| + | // | ||
| + | No, Minetest does not support this. There can only be one animation active at a time (global) and this animation will affect all bones in the model. I tried this.// | ||
| ===== Particles ===== | ===== Particles ===== | ||
dev/art/trainpacks.1679442206.txt.gz · Last modified: by marnack
