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dev:art:trainpacks [2023-03-20 13:30]
ywang
dev:art:trainpacks [2025-03-25 23:06] (current)
marnack Add info for multi-game support
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 [[usage:trains:start|Train catalogue]] as [[usage:trains:start|Train catalogue]] as
 well to compare what exists. well to compare what exists.
- 
-Mods for AdvTrains are all made for Minetest Game (MTG) at this point, and I 
-will be making references that imply that we are playing MTG throughout. You can 
-of course make mods for other games like Mineclone2, but you will need to 
-establish what materials and so on to use in those games. 
  
 The intent of writing this document is to publish it as a helpful guide for The intent of writing this document is to publish it as a helpful guide for
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 goals for AdvTrain Supplemental's existing group of mods as to what may be goals for AdvTrain Supplemental's existing group of mods as to what may be
 missing from existing mods. missing from existing mods.
 +
 +===== Multi-game support =====
 +
 +Most mods for AdvTrains are made for [[https://content.luanti.org/packages/Luanti/minetest_game/|Minetest Game]] (MTG). You can of course make mods for other games like [[https://content.luanti.org/packages/Wuzzy/mineclone2/|VoxelLibre]] and [[https://content.luanti.org/packages/ryvnf/mineclonia/|Mineclonia]], but you will need to establish what materials and so on to use in those games. See [[https://content.minetest.net/packages/Marnack/classic_coaches/|Classic Coaches]] for one example or perhaps better yet, consider using a multi-game support library such as [[https://content.luanti.org/packages/mt-mods/xcompat/|Xcompat]] to add support for materials from other Luanti games.
  
 ===== Attachment offset patch data ===== ===== Attachment offset patch data =====
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 blending such that doors could open while the wheels are rotating - but this is blending such that doors could open while the wheels are rotating - but this is
 not typical in a modern safe railway environment anyway. not typical in a modern safe railway environment anyway.
 +// 
 +No, Minetest does not support this. There can only be one animation active at a time (global) and this animation will affect all bones in the model. I tried this.//  --- //orwell 2023-11-09 11:44//
 ===== Particles ===== ===== Particles =====
  
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 has come before. has come before.
  
-A feature of the JPN TLR600 tram is headlights. This is not present in other +Features of the JPN TLR600 tram are non-illuminating simulated headlights and interior cabin illumination during in-game night hours. This combination is not present in other mods and I can't say how good or bad it is yet, but I can definitely say it sticks out. 
-mods and I can't say how good or bad it is yet, but I can definitely say it + 
-sticks out.+The diesel locomotives from the DlxTrains mod pack also features dynamic non-illuminating simulated exterior lighting although the effect is much more subtle than the JPN TLR600 tram and is based on the locomotive's movement rather than in-game time of day. These lights are off when the locomotive is stationary and turned on while moving. Also, they are activated appropriately for their direction of travel based on the era and regional regulations of their real world prototypes. The European G1206 diesel locomotive, for example, has white lights turned on in the forward direction of movement and red lights in the rearward direction regardless of the locomotive's orientation while the North American SW1500 diesel locomotive has white lights turned on in both directions whenever moving. 
  
dev/art/trainpacks.1679319003.txt.gz · Last modified: 2023-03-20 13:30 by ywang