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events:newsletter:2022-09 [2022-10-11 22:27]
56independent It's finally here! It's bad, ugly, and not changed, but you can read it!
events:newsletter:2022-09 [2023-01-17 14:41]
evictionbot Evict 56independent
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-Editors Note +====== September 2022 Newsletter ====== 
-The August and September newsletters were written during a period of emmigration to Spain and has been late. As such, i hope you can tolerate an almost rushed and shorter newsletter. +====== Editors Note ====== 
 +The August and September newsletters were written during a period of migration to Catalonia,Spain and has been late. As such, i hope you can tolerate an almost rushed and shorter newsletter (but maybe Spanish and Catalan learning over the next few years of residence can be used to add new translations to the wiki, improving FOSS penetration in Eastern Spain)
  
 I may rewrite various parts as i sober up. I may rewrite various parts as i sober up.
  
-Commit History +====== Commit History ====== 
-This section has been left blank as per "Don't try to cover topics that you have hardly any (if at allknowledge of".+It has been decided through a [[https://forum.minetest.net/viewtopic.php?p=416578#p416578|forum post]] that any //significant// changes are to be reported in the [[https://blog.minetest.net/2022/10/14/September/|Minetest Blog]] and for this section to be replaced by a "Blog and Environment Summary" (the first trial of which is below), the newsletter gradually becoming more of a place to learn how to build rather then to gain updates from the community, save the rare conference or two.
  
-! Special Features +====== Blog and Environment Summary ====== 
-!! Building a Cargo Line+This is the first edition of the Blog and Environment Summary. Here, changes to the train and maybe transport environment on Minetest are summarised and brought into bite-sized chunks. 
 + 
 +  * Xenon release Mesetrains, a line of new rolling stock designed to compete with Moretrains's "Japanese train". These trains feature colour-coding for lines, which is a novel feature to the high-speed train series, no doubt taking heavy inspiration from the very old subway wagons. 
 +  * Advtrains has experienced a drastic rise in usage since the 2010s, becoming more and more of a mod servers generally have. This is great! 
 +====== Special Features ====== 
 +===== Building a Cargo Line =====
 Cargo lines are vital for item transport. They move items quickly, efficently, and safely (good luck trying to stop a freight train to rob it). As such, we will focus on building a cargo line. Cargo lines are vital for item transport. They move items quickly, efficently, and safely (good luck trying to stop a freight train to rob it). As such, we will focus on building a cargo line.
  
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 Another solution is to use freight codes. As long as a freight code on a track matches a freight code on a wagon exactly, then the two components will send each other items. This allows for wagons and un/loading tracks to be the units of freight routes, and not tracks and trains (which, as said, does not scale very well). Another solution is to use freight codes. As long as a freight code on a track matches a freight code on a wagon exactly, then the two components will send each other items. This allows for wagons and un/loading tracks to be the units of freight routes, and not tracks and trains (which, as said, does not scale very well).
  
-!! Advtrains History +===== Advtrains History ===== 
-''Note'' This is fantasy based loosely on reality.+**Note** This is fantasy based loosely on reality, almost light-hearted comedy. It is not fact or to be taken as cannon.
  
-!!! Begginings+==== Begginings ====
 It all began in late/early 2017 with one player standing at their town thinking of connecting it to a friend's town. It was uncomfortable to walk and a Dandy Horse was the only option to get across to there. So they designed a transport machine. A small little metal box would hold a passenger as they moved across to the town. To help guide the metal box, two steel rails, held a comfortable distance apart by wooden "sleepers" (which only sleep when there is no train), would allow the metal box to skid... no, rolling was a better idea. Maybe instead of rolling the box, small discs could roll which allow the metal box to keep free from vertical pitching. It all began in late/early 2017 with one player standing at their town thinking of connecting it to a friend's town. It was uncomfortable to walk and a Dandy Horse was the only option to get across to there. So they designed a transport machine. A small little metal box would hold a passenger as they moved across to the town. To help guide the metal box, two steel rails, held a comfortable distance apart by wooden "sleepers" (which only sleep when there is no train), would allow the metal box to skid... no, rolling was a better idea. Maybe instead of rolling the box, small discs could roll which allow the metal box to keep free from vertical pitching.
  
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 A small test track was built and was a massive sucess. The train managed to keep an extremely high speed of 10 m/s and went 1 km in about 100 seconds. A small test track was built and was a massive sucess. The train managed to keep an extremely high speed of 10 m/s and went 1 km in about 100 seconds.
  
-!!! Work Before Service+==== Work Before Service ====
 Some more work was put into developing the carriages further and a testing box MK2 was made. This one featured seating and proper glass windows, as well as telepathic controls of the train, which also had its own method of locomotion (the player continues to hide this information). On a test track, the train was proven capable of reaching 20 m/s, but was kept at 15 m/s. A speed limiter of 16 m/s was installed to prevent "eyeballs being sucked out" (A genuine concern; there was no other way of reaching such high speeds). The testing box Mk2 was rebranded as a "Sûp-way Wagon" (Sûp-Way refers to the way of being superior to any other form of transport, the arrow (or cool hat) furthering this cause). Some more work was put into developing the carriages further and a testing box MK2 was made. This one featured seating and proper glass windows, as well as telepathic controls of the train, which also had its own method of locomotion (the player continues to hide this information). On a test track, the train was proven capable of reaching 20 m/s, but was kept at 15 m/s. A speed limiter of 16 m/s was installed to prevent "eyeballs being sucked out" (A genuine concern; there was no other way of reaching such high speeds). The testing box Mk2 was rebranded as a "Sûp-way Wagon" (Sûp-Way refers to the way of being superior to any other form of transport, the arrow (or cool hat) furthering this cause).
  
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 Soon, a proper track was built connecting both towns and the Subway wagons being used (Over time, colloquial usage caused Sûp-way to become "subway").  Soon, a proper track was built connecting both towns and the Subway wagons being used (Over time, colloquial usage caused Sûp-way to become "subway"). 
  
-!!! Interlocking Systems+==== Interlocking Systems ====
 Unfortunately, the line could only carry one train. A system of control was desperately needed. First, players would allow trains to pass only after a sufficient amount of time had elapsed since the passing of the last train. After a massive disaster, causing 4 trains to derail and burn, each 5 minutes apart, this system was abandoned.  Unfortunately, the line could only carry one train. A system of control was desperately needed. First, players would allow trains to pass only after a sufficient amount of time had elapsed since the passing of the last train. After a massive disaster, causing 4 trains to derail and burn, each 5 minutes apart, this system was abandoned. 
  
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 Instead, an electronic current was pushed  through one rail. If a train axle ran on the rail, the circuit would complete and announce the presence of a train. This turned a signal red and made the system a lot safer. This worked perfectly without error and is an ancestor of the more complicated current system. Instead, an electronic current was pushed  through one rail. If a train axle ran on the rail, the circuit would complete and announce the presence of a train. This turned a signal red and made the system a lot safer. This worked perfectly without error and is an ancestor of the more complicated current system.
  
-!!! Refinement Period+==== Refinement Period ====
 Over time, various improvements were made. Points were turned into something that trains could run atop without any risk of derailment, and ATC become more precise and advanced, letting trains also recieve instructions on speed and ARS rules. Trains also became a lot quieter, so the transharmonic hum was now effectively silenced. Over time, various improvements were made. Points were turned into something that trains could run atop without any risk of derailment, and ATC become more precise and advanced, letting trains also recieve instructions on speed and ARS rules. Trains also became a lot quieter, so the transharmonic hum was now effectively silenced.
  
 Trains began becoming more and more diverse, some being very detailed and cargo becoming a thing.  Trains began becoming more and more diverse, some being very detailed and cargo becoming a thing. 
  
-Eventually, advancments in technology managed to break the speed limit of 20 and allow trains to go at whatever speed the admin of a server wanted. Trains were now able to hit [[Supersonic Speeds|https://youtu.be/s-7YXl640ek]]. +Eventually, advancments in technology managed to break the speed limit of 20 and allow trains to go at whatever speed the admin of a server wanted. Trains were now able to hit [[https://youtu.be/s-7YXl640ek|Supersonic Speeds]]. 
  
 However, after an admin reported serious damage with 1000 m/s trains, causing all rail infrastructure and surrounding areas to be destroyed by severe sonic booms, a caution was placed for this experiemental technology. Currently, a good speed is 40 m/s, where trains can go fast, but not so fast they need their own modernised infrastructure. However, after an admin reported serious damage with 1000 m/s trains, causing all rail infrastructure and surrounding areas to be destroyed by severe sonic booms, a caution was placed for this experiemental technology. Currently, a good speed is 40 m/s, where trains can go fast, but not so fast they need their own modernised infrastructure.
  
-!! Modern Period +==== Modern Period ==== 
-Where we stand now, Advtrains is at a good position. A community has grown around the development of it and is slowly putting an end to sci-fi technology, such as thoughts of [[combustable fuel|http://advtrains.de/wiki/doku.php?id=dev:proposals:fuel]], ending the prepetual energy which has been the workhorse of various servers.+ 
 +Where we stand now, Advtrains is at a good position. A community has grown around the development of it and is slowly putting an end to sci-fi technology, such as thoughts of [[http://advtrains.de/wiki/doku.php?id=dev:proposals:fuel|combustable fuel]], ending the prepetual energy which has been the workhorse of various servers.