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events:newsletter:2022-09 [2022-10-11 22:27] 56independent It's finally here! It's bad, ugly, and not changed, but you can read it! |
events:newsletter:2022-09 [2022-10-18 23:08] 56independent [Commit History] Add new section |
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- | ! Editors Note | + | ====== September 2022 Newsletter ====== |
- | The August and September newsletters were written during a period of emmigration | + | ====== |
+ | The August and September newsletters were written during a period of migration | ||
I may rewrite various parts as i sober up. | I may rewrite various parts as i sober up. | ||
- | ! Commit History | + | ====== |
- | This section | + | It has been decided through a [[https:// |
- | ! Special Features | + | ====== Blog and Environment Summary ====== |
- | !! Building a Cargo Line | + | This is the first edition of the Blog and Environment Summary. Here, changes to the train and maybe transport environment on Minetest are summarised and brought into bite-sized chunks. |
+ | |||
+ | * Xenon release Mesetrains, a line of new rolling stock designed to compete with Moretrains' | ||
+ | * Advtrains has experienced a drastic rise in usage since the 2010s, becoming more and more of a mod servers generally have. This is great! | ||
+ | ====== | ||
+ | ===== Building a Cargo Line ===== | ||
Cargo lines are vital for item transport. They move items quickly, efficently, and safely (good luck trying to stop a freight train to rob it). As such, we will focus on building a cargo line. | Cargo lines are vital for item transport. They move items quickly, efficently, and safely (good luck trying to stop a freight train to rob it). As such, we will focus on building a cargo line. | ||
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Another solution is to use freight codes. As long as a freight code on a track matches a freight code on a wagon exactly, then the two components will send each other items. This allows for wagons and un/loading tracks to be the units of freight routes, and not tracks and trains (which, as said, does not scale very well). | Another solution is to use freight codes. As long as a freight code on a track matches a freight code on a wagon exactly, then the two components will send each other items. This allows for wagons and un/loading tracks to be the units of freight routes, and not tracks and trains (which, as said, does not scale very well). | ||
- | !! Advtrains History | + | ===== Advtrains History |
- | '' | + | **Note** This is fantasy based loosely on reality, almost light-hearted comedy. It is not fact or to be taken as cannon. |
- | !!! Begginings | + | ==== Begginings |
It all began in late/early 2017 with one player standing at their town thinking of connecting it to a friend' | It all began in late/early 2017 with one player standing at their town thinking of connecting it to a friend' | ||
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A small test track was built and was a massive sucess. The train managed to keep an extremely high speed of 10 m/s and went 1 km in about 100 seconds. | A small test track was built and was a massive sucess. The train managed to keep an extremely high speed of 10 m/s and went 1 km in about 100 seconds. | ||
- | !!! Work Before Service | + | ==== Work Before Service |
Some more work was put into developing the carriages further and a testing box MK2 was made. This one featured seating and proper glass windows, as well as telepathic controls of the train, which also had its own method of locomotion (the player continues to hide this information). On a test track, the train was proven capable of reaching 20 m/s, but was kept at 15 m/s. A speed limiter of 16 m/s was installed to prevent " | Some more work was put into developing the carriages further and a testing box MK2 was made. This one featured seating and proper glass windows, as well as telepathic controls of the train, which also had its own method of locomotion (the player continues to hide this information). On a test track, the train was proven capable of reaching 20 m/s, but was kept at 15 m/s. A speed limiter of 16 m/s was installed to prevent " | ||
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Soon, a proper track was built connecting both towns and the Subway wagons being used (Over time, colloquial usage caused Sûp-way to become " | Soon, a proper track was built connecting both towns and the Subway wagons being used (Over time, colloquial usage caused Sûp-way to become " | ||
- | !!! Interlocking Systems | + | ==== Interlocking Systems |
Unfortunately, | Unfortunately, | ||
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Instead, an electronic current was pushed | Instead, an electronic current was pushed | ||
- | !!! Refinement Period | + | ==== Refinement Period |
Over time, various improvements were made. Points were turned into something that trains could run atop without any risk of derailment, and ATC become more precise and advanced, letting trains also recieve instructions on speed and ARS rules. Trains also became a lot quieter, so the transharmonic hum was now effectively silenced. | Over time, various improvements were made. Points were turned into something that trains could run atop without any risk of derailment, and ATC become more precise and advanced, letting trains also recieve instructions on speed and ARS rules. Trains also became a lot quieter, so the transharmonic hum was now effectively silenced. | ||
Trains began becoming more and more diverse, some being very detailed and cargo becoming a thing. | Trains began becoming more and more diverse, some being very detailed and cargo becoming a thing. | ||
- | Eventually, advancments in technology managed to break the speed limit of 20 and allow trains to go at whatever speed the admin of a server wanted. Trains were now able to hit [[Supersonic Speeds|https:// | + | Eventually, advancments in technology managed to break the speed limit of 20 and allow trains to go at whatever speed the admin of a server wanted. Trains were now able to hit [[https:// |
However, after an admin reported serious damage with 1000 m/s trains, causing all rail infrastructure and surrounding areas to be destroyed by severe sonic booms, a caution was placed for this experiemental technology. Currently, a good speed is 40 m/s, where trains can go fast, but not so fast they need their own modernised infrastructure. | However, after an admin reported serious damage with 1000 m/s trains, causing all rail infrastructure and surrounding areas to be destroyed by severe sonic booms, a caution was placed for this experiemental technology. Currently, a good speed is 40 m/s, where trains can go fast, but not so fast they need their own modernised infrastructure. | ||
- | !! Modern Period | + | ==== Modern Period |
- | Where we stand now, Advtrains is at a good position. A community has grown around the development of it and is slowly putting an end to sci-fi technology, such as thoughts of [[combustable fuel|http:// | + | |
+ | Where we stand now, Advtrains is at a good position. A community has grown around the development of it and is slowly putting an end to sci-fi technology, such as thoughts of [[http:// |