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events:newsletter:2022-06 [2022-07-03 21:41] ywang [Commit History] |
events:newsletter:2022-06 [2023-01-17 14:41] evictionbot Evict 56independent |
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- | ====== June Newsletter ====== | + | ` |
- | ===== Introduction ===== | + | |
- | Welcome to the first installment of the Advtrains Newsletter. This newsletter compiles last month' | + | |
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- | This newsletter is aimed at those who use Advtrains, such as server admins or singleplayer players. | + | |
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- | ===== Commit History ===== | + | |
- | **Definition**: | + | |
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- | A bugfix related to the '' | + | |
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- | Distant signaling has been partially implemented in the '' | + | |
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- | In addition to Advtrains, doxydoxy released [[https:// | + | |
- | ===== Conferences ===== | + | |
- | There was a [[events: | + | |
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- | ==== Context ==== | + | |
- | Liveries are a relatively new feature to Advtrains. There are three seperate Livery systems in Advtrains, each belonging to different trains. | + | |
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- | The first and most simple system is the E231 painting. Using a bike painter, one can change the colour of a E231 train' | + | |
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- | The second system belongs to DLX trains, which allows one to select between age and company of trains. | + | |
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- | The third system (Doxygen-spammer Mintiram) also uses the bike painter, but allows one to select the component coloured using different combinations. This is a very complicated system. | + | |
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- | As such, these three fractured livery systems are entirely seperate and a solution to this was a main point of the meeting. | + | |
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- | ==== Conference ==== | + | |
- | In the conference, the first 30 minutes were spent waiting around, with hold music provided near the end of the wait by one participant. | + | |
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- | Then the meeting began. It was agreed that there would be a copy of the bike painter for advtrains to prevent users from being forced to use the '' | + | |
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- | A train painting interface from the tracks is under consideration. One solution is to use a special track. This approach can easily cause servers to run out of space on track layouts, as this approach would invite future changes to require different tracks. If a station had separate "Slow down", "Open door", " | + | |
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- | An extra feature includes the ageing of wagons, which would introduce even more immersion. The wagons will age based on distance travelled, but 56independent suggested that there should be a configuration option for units of ageing. This feature is less important then the livery painting feature. | + | |
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- | Related is the vandalism of wagons. Graffiti will be drawn above the ageing of wagons, reflecting how graffiti is applied IRL. | + | |
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- | 56i managed to derail the topic (continuing his very unsafe railway practices) and discussed anarchy servers allowing players to write graffiti on trains. This led to a heated argument on whether Advtrains would work on anarchy servers. | + | |
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- | ===== Special Features ===== | + | |
- | ==== Building a Level Crossing ==== | + | |
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- | Whenever [[https:// | + | |
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- | This creates a very unsafe environment as trains are often very silent. Auxiliary warning systems must be made. | + | |
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- | When a path interacts with a rail line, ensure the path is level with the rail. Use crossings from the platforms mod to allow crossing to occur on designated bits. | + | |
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- | Build a little canopy and portal opening the path onto the railway line, as in the image below. | + | |
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- | {{: | + | |
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- | The canopy allows for signs from the [[https:// | + | |
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- | Use the code from [[usage: | + |