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dev:proposals:door_indexes

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dev:proposals:door_indexes [2022-08-07 21:19]
56independent Add response to response to response to advtrains (note: I'm in a bit of a jokey mood because i binged hermitcraft and also in light of minecraft's recent events (1984 by Orwell))
dev:proposals:door_indexes [2022-08-07 21:21]
56independent [2022-08-07 17:49, orwell] If you're going for ISO8601, go all the way (also BST because i am a maniac)
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 This relies on a carriage index algorithm existing, but this should be relatively simple to implement by copying some code and writing some others, given that trains need to count their carriages for the ''train_length()'' LuaATC command. This relies on a carriage index algorithm existing, but this should be relatively simple to implement by copying some code and writing some others, given that trains need to count their carriages for the ''train_length()'' LuaATC command.
  
-==== 2022-08-07 17:49, orwell ====+==== 2022-08-07t17:49+0100, orwell ====
  
 Advtrains has the functions and tools required to implement the position lookups you describe. The main issue (and also the reason why we don't have doors opening on both sides) is how the door opening/closing animation actually works. Advtrains has the functions and tools required to implement the position lookups you describe. The main issue (and also the reason why we don't have doors opening on both sides) is how the door opening/closing animation actually works.