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usage:atlatc:events [2020-01-28 10:18] orwell |
usage:atlatc:events [2020-01-28 10:27] orwell |
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===== Event Types ===== | ===== Event Types ===== | ||
+ | |||
+ | ==== init ==== | ||
+ | The '' | ||
==== int ==== | ==== int ==== | ||
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</ | </ | ||
Fired when a node called '' | Fired when a node called '' | ||
+ | |||
+ | ==== schedule ==== | ||
+ | <code lua> | ||
+ | event = { | ||
+ | type = " | ||
+ | schedule = true, | ||
+ | msg = < | ||
+ | } | ||
+ | </ | ||
+ | Fired when an interrupt set by the '' | ||
==== digiline ==== | ==== digiline ==== | ||
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</ | </ | ||
Fired when the component receives a [[usage: | Fired when the component receives a [[usage: | ||
+ | |||
+ | ==== punch ==== | ||
+ | **Applicable for:** LuaATC Operation Panel | ||
+ | <code lua> | ||
+ | event = { | ||
+ | type = " | ||
+ | punch = true, | ||
+ | } | ||
+ | </ | ||
+ | Fired when a player punches the operation panel. | ||
+ | |||
+ | Note: Nodes other than the operation panel don't emit the '' | ||
==== train ==== | ==== train ==== |