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events:conf:2022-06-25 [2022-07-04 13:02] ywang [General advtrains business] |
events:conf:2022-06-25 [2023-01-12 22:19] (current) 56independent [Graffiti on Wagons] Remove erronious double dot |
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* Marnack noted that the DlxTrains implementation is to have the aging elements in the same texture file as the rest of the wagon, and use spritesheeting/ | * Marnack noted that the DlxTrains implementation is to have the aging elements in the same texture file as the rest of the wagon, and use spritesheeting/ | ||
* It was a agreed aging must be wagon-specific, | * It was a agreed aging must be wagon-specific, | ||
- | * 56independent mentioned that the train should be washable. | + | * 56independent mentioned that the train should be [[https:// |
* I (Blockhead) think that like a lot of tools there should be a train washing hand tool and a fixed position train washer ' | * I (Blockhead) think that like a lot of tools there should be a train washing hand tool and a fixed position train washer ' | ||
* There may also be a tool to artificially age wagons. | * There may also be a tool to artificially age wagons. | ||
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* The most likely requirement was train_operator plus wagon ownership; or wagon whitelisting to paint others' | * The most likely requirement was train_operator plus wagon ownership; or wagon whitelisting to paint others' | ||
* On some servers graffiti might not require any privileges. | * On some servers graffiti might not require any privileges. | ||
- | * There was light-hearted discussion about whether advtrains would work on an Anarchy and/or free-for-all server, and about graffiti-ing public transport trains on servers.. | + | * There was light-hearted discussion about whether advtrains would work on an Anarchy and/or free-for-all server, and about graffiti-ing public transport trains on servers. |
The conference topics had mostly been discussed at this point; the following topics are less related to livery. | The conference topics had mostly been discussed at this point; the following topics are less related to livery. | ||
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//The notes here are mostly to complement Blockhead' | //The notes here are mostly to complement Blockhead' | ||
* @doxydoxy' | * @doxydoxy' | ||
- | * With the eye attachment offset, it could be more sensible to attach the display on the train itself instead of using a HUD, and it could be possible to create a slightly more interactive control system instead of relying too much on formspecs. However, the MT engine has some restrictions for this idea (see Blockhead' | + | * With the eye attachment offset, it could be more sensible to attach the display on the train itself instead of using a HUD, and it could be possible to create a slightly more interactive control system instead of relying too much on formspecs. However, the MT engine has some restrictions for this idea (see Blockhead' |
- | * The setup around | + | * The CI setup for the test world broke in mid-June due to an commit to MTG that required a later version of the MT engine. |
* Note from later: For some reason I did not think about devtest when creating the test world. This turned out to be quite a mistake. | * Note from later: For some reason I did not think about devtest when creating the test world. This turned out to be quite a mistake. | ||
- | * As I was working on distant signaling around the time, I noted that some tests I wrote are sometimes | + | * As I was working on distant signaling around the time, I noted that some tests I wrote are not // |
* I also mentioned localization as it appeared to me that there was some interest in l10n. This point more or less boiled down to "take time for it - localization is not easy". | * I also mentioned localization as it appeared to me that there was some interest in l10n. This point more or less boiled down to "take time for it - localization is not easy". | ||
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